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Old 11-29-05, 12:01 PM
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At first, I could not believe it either. But there it is:



Then I thought about it some more, and liken it to the example of people buying/selling "scarce" items in some online role-playing games. There does exist a demand for the accumulation of virtual items, be it play money chips or Everquest gold.

What people are REALLY paying for is time. Rather than spend time accumulating, it may be far easier and dare I say it, more economical for them to simply purchase the end result from someone who has more time on their hands.

Certainly, it's odd, but it's not that unrealistic for these virtual marketplaces to crop up. With the millions of online players, the demand for something seemingly without value exists on the fringe. Granted, most of us who are playing for real money don't feel the need to participate in that market, but by all means, don't be so surprised by it.