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#1
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are the file sizes right?
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#2
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oh oh. that's not good. I'll take a look at it right now. I *think* I know what the problem is but I'll confirm. Obviously there'll be a new version shortly...my apologies.
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#3
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Okay, should be fixed. For some odd reason, Illustrator chose to save the gradient as a .PNG file for *some* of the cards. Not all, just some. The ones it did, I loaded up in Illustrator and it showed them fine at the time so I just shrugged my shoulders.
Since I finished up the cards just before I had to start cooking supper I also did the unforgivable - I zipped and uploaded WITHOUT actually testing them in Tilt. ![]() Take a look and let me know what you think. If you see anything odd looking let me know. There's something I see that I'm not sure if I'm imagining it or not and I want to see if anyone else sees it because it shouldn't be there. Corrected file is in the first post. And thanks again for the donation! TP - version with pips should be a day or so. Should hopefully be pumping out lores for both decks at that time as well. |
#4
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I haven't tested them yet, but i am sure they will be good and I'll confirm later on tonight. I did notice the backs of the cards being dark green for a millisecond or two as they were dealt no matter what color back I had selected. Is that what you saw?
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#5
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I didn't see anything wrong with the card backs. But I didn't test that. But the board cards, well, over half of them were transparent. So it was pretty much "What the fuck suit do I have???"
I'll look further into the card backs as well. May need to patch those. |
#6
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Okay, what I'm seeing - at the very top - as the deal starts is the files from the cardbacks_lores file. Apparently each card starts off smaller and then gets to it's regular size so it pulls from the lores file. The reverse is also true when folding/mucking, your cards shrink away and access the lores file. Because that's efficient...
![]() When I get the lores backs done this should be a none issue. |
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